GMNET WARGAME v1.1
GMNET WARGAME DOCUMENTATION

OPERATIONAL MANUAL

CLASSIFICATION: UNCLASSIFIED // FOR TRAINING USE
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MISSION OBJECTIVE

Defeat your opponent by inflicting unsustainable losses across Air, Naval, and Ground forces. Victory is achieved when the enemy reaches critical loss thresholds.

5-TURN COMBAT SEQUENCE
TURN 1: AIR SUPERIORITY
Air forces engage for control of the skies. Winner gains +20% naval bonus.
TURN 2: NAVAL ENGAGEMENT
Fleets battle for sea control. Air superiority winner receives combat bonus.
TURN 3: AIR SUPPORT
Remaining air forces conduct support operations. Attritional losses continue.
TURN 4: GROUND OFFENSIVE
Land forces engage. Air/Naval superiority grants +30%/+15% ground bonuses.
TURN 5: FINAL RESOLUTION
Final operations across all domains. Outcome determined by total losses.
AIRCRAFT COMBAT VALUE
5th Generation 10 points
F-22, F-35, J-20, Su-57
4.5 Generation 7 points
Rafale, Typhoon, Su-35
4th Generation 5 points
F-16, F-15, MiG-29
3rd Gen / Legacy 1-2 points
NAVAL COMBAT VALUE
Aircraft Carrier 100 points
Cruiser 40 points
Submarine 30 points
Destroyer 25 points
Frigate 15 points
Corvette / Patrol 5-8 points
GROUND FORCES

Ground combat is based on active military personnel. Each 10,000 troops = 1 combat point. Air and naval superiority provide significant bonuses to ground operations.

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VICTORY CONDITIONS
50%+
DECISIVE
Enemy suffers total defeat
30%+
VICTORY
Enemy forced to withdraw
<20%
STALEMATE
No clear winner
LOSS CALCULATION: Total = (Air losses × 40%) + (Naval losses × 30%) + (Ground losses × 30%)
NUCLEAR ARSENALS

Nuclear capabilities are displayed for reference only and are not used in the simulation. This is a conventional warfare scenario.

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