THEATER COMMAND v2.0
πŸ‡¨πŸ‡» Cape Verde YOUR COMMAND
VS
πŸ‡ΈπŸ‡¨ Seychelles AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by Γ—1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops β€” and amphibious forces fight at Γ—0.5.

// FORCE BALANCE (share of points, Cape Verde in green)

AIR POWER 0 vs 0 pts
NAVAL POWER 0 vs 0 pts
GROUND POWER 36 vs 13 pts

// CAPE VERDE β€” ORDER OF BATTLE

AIR 0 combat aircraft Β· 0 pts Β· 0 groups

No combat aircraft on record.

NAVY 0 hulls Β· 0 pts Β· 0 groups

No combat fleet on record.

ARMY 1,200 troops Β· 36 pts Β· 8 brigades estimated

No vehicle inventory β€” ground strength estimated from personnel.

Full Cape Verde profile β†’

// SEYCHELLES β€” ORDER OF BATTLE

AIR 0 combat aircraft Β· 0 pts Β· 0 groups

No combat aircraft on record.

NAVY 0 hulls Β· 0 pts Β· 0 groups

No combat fleet on record.

ARMY 420 troops Β· 13 pts Β· 8 brigades estimated

No vehicle inventory β€” ground strength estimated from personnel.

Full Seychelles profile β†’

// ENEMY DOCTRINE

READ THE RULES