SYSTEM: W.O.P.R.
W.O.P.R. DOCUMENTATION

OPERATIONAL MANUAL

CLASSIFICATION: UNCLASSIFIED // FOR TRAINING USE
🎯
MISSION OBJECTIVE

Defeat your opponent by gaining Air Superiority, Naval Control, and pushing the Front Line into enemy territory. The nation with the highest score at campaign end is declared the victor.

COMBAT PHASES

The simulation runs in 3 distinct phases, each lasting 3 turns

✈️
PHASE 1: AIR SUPERIORITY
Turns 1-3
β–Έ Fighter squadrons engage in air-to-air combat
β–Έ Destroying enemy squadrons: +20 Air Control
β–Έ Each kill awards +1 Victory Point
β–Έ Air superiority provides bonuses in later phases
🚒
PHASE 2: NAVAL OPERATIONS
Turns 4-6
β–Έ Surface fleets and submarines battle for sea control
β–Έ Sinking enemy vessels: +25 Naval Control
β–Έ Submarines deal +20 surprise damage
β–Έ Carriers provide +15 firepower
πŸŽ–οΈ
PHASE 3: COMBINED ARMS
Turns 7-9
β–Έ All surviving forces combine for final offensive
β–Έ Victories push the Front Line
β–Έ Air/Naval superiority grants combat bonuses
β–Έ Each advance: +2 Victory Points
πŸ—ΊοΈ
TACTICAL MAP

The battlefield is divided into 5 strategic zones:

╔══════════════════════════════════════════════════════════╗
β•‘                  TACTICAL SITUATION MAP                  β•‘
╠══════════════════════════════════════════════════════════╣
β•‘ [β–“β–“ BLUE β–“β–“][β–“β–“ BLUE β–“β–“][CONTESTED][β–‘β–‘ RED β–‘β–‘][β–‘β–‘ RED β–‘β–‘]β•‘
β•‘   Zone 0       Zone 1     Zone 2     Zone 3     Zone 4   β•‘
β•šβ•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•β•
β–“β–“ Blue Force controlled territory
β–‘β–‘ Red Force controlled territory
β–’β–’ Contested zone (front line)
β†’ Push to Zone 0 or 4 for decisive victory
πŸ’₯ COMBAT STATS
ATK Offensive power
DEF Damage resistance
EVA Dodge chance
HP Hit points (0 = destroyed)
β˜… CRIT 20% chance for 1.5x damage
πŸ“‹ DOCTRINES
STANDARD
Balanced. No bonuses or penalties.
OFFENSIVE
+ATK/Initiative, -Defense
DEFENSIVE
+DEF/Evasion, -Attack
UNIT ROLES
✈️ AIR UNITS
Fighter +10 ATK
Interceptor High speed
Striker Ground attack
🚒 NAVAL UNITS
Carrier +15 ATK, High HP
Submarine +20 Surprise ATK
Destroyer/Frigate Balanced escorts
πŸ†
VICTORY CONDITIONS
DECISIVE
Push front to Zone 0 or 4
VICTORY
Higher score after 9 turns
STALEMATE
Scores within 2 points
SCORING: +1 per unit destroyed | +3 air superiority | +2 naval control | +2 per zone beyond center
START GAME β†’ ← BACK TO MENU

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