THEATER COMMAND v2.0
🇩🇯 Djibouti YOUR COMMAND
VS
🇲🇬 Madagascar AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Djibouti in green)

AIR POWER 0 vs 0 pts
NAVAL POWER 10 vs 0 pts
GROUND POWER 314 vs 405 pts

// DJIBOUTI — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 5 hulls · 10 pts · 5 groups

Metal Shark 28 Defiant 1 Patrol
Defender 1 Patrol
44-foot motor lifeboat 1 Patrol
Swari 1 Patrol
Predator 1 Patrol

ARMY 10,450 troops · 314 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Djibouti profile →

// MADAGASCAR — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 0 hulls · 0 pts · 0 groups

No combat fleet on record.

ARMY 13,500 troops · 405 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Madagascar profile →

// ENEMY DOCTRINE

READ THE RULES