THEATER COMMAND v2.0
🇧🇪 Belgium YOUR COMMAND
VS
🇮🇪 Ireland AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Belgium in green)

AIR POWER 380 vs 0 pts
NAVAL POWER 28 vs 32 pts
GROUND POWER 374 vs 285 pts

// BELGIUM — ORDER OF BATTLE

AIR 64 combat aircraft · 380 pts · 8 groups

F-16 Fighting Falcon 52 4th gen
F-35 Lightning II 12 5th gen

NAVY 4 hulls · 28 pts · 4 groups

Karel Doorman 2 Frigate
Castor 2 Patrol

ARMY 26,300 troops · 374 pts · 8 brigades

Piranha IIIC 64 APC
Piranha IIIC DF30 19 IFV
Oshkosh CLV Falcon 322 Light
Pandur I 31 APC
ATF Dingo 2 MPPV 218 Light
GIAT LG1 Mark II 14 TowedArtillery
+ 5 more models

Full Belgium profile →

// IRELAND — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 16 hulls · 32 pts · 8 groups

Samuel Beckett 4 Patrol
Lake 2 Patrol
Zodiac 2 Patrol
Suirbhéir 2 Patrol
Cygnus Typhoon 1 Patrol
Arvor 250 1 Patrol
+ 4 more classes

ARMY 9,500 troops · 285 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Ireland profile →

// ENEMY DOCTRINE

READ THE RULES