THEATER COMMAND v2.0
🇨🇬 Congo YOUR COMMAND
VS
🇬🇶 Equatorial Guinea AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Congo in green)

AIR POWER 6 vs 20 pts
NAVAL POWER 0 vs 0 pts
GROUND POWER 300 vs 72 pts

// CONGO — ORDER OF BATTLE

AIR 2 combat aircraft · 6 pts · 2 groups

Mirage F1 2 3rd gen

NAVY 0 hulls · 0 pts · 0 groups

No combat fleet on record.

ARMY 10,000 troops · 300 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Congo profile →

// EQUATORIAL GUINEA — ORDER OF BATTLE

AIR 4 combat aircraft · 20 pts · 4 groups

Su-25 Frogfoot 4 4th gen

NAVY 0 hulls · 0 pts · 0 groups

No combat fleet on record.

ARMY 2,400 troops · 72 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Equatorial Guinea profile →

// ENEMY DOCTRINE

READ THE RULES