THEATER COMMAND v2.0
🇩🇯 Djibouti YOUR COMMAND
VS
🇹🇳 Tunisia AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Djibouti in green)

AIR POWER 0 vs 59 pts
NAVAL POWER 10 vs 82 pts
GROUND POWER 314 vs 1,219 pts

// DJIBOUTI — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 5 hulls · 10 pts · 5 groups

Metal Shark 28 Defiant 1 Patrol
Defender 1 Patrol
44-foot motor lifeboat 1 Patrol
Swari 1 Patrol
Predator 1 Patrol

ARMY 10,450 troops · 314 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Djibouti profile →

// TUNISIA — ORDER OF BATTLE

AIR 13 combat aircraft · 59 pts · 8 groups

F-5E Tiger II 10 4th gen
F-5 Freedom Fighter 3 3rd gen

NAVY 35 hulls · 82 pts · 8 groups

Hamilcar 6 Coastal
Joumhouria 6 Patrol
Istiklal 5 Patrol
La Galite 3 Coastal
Bizerte 3 Coastal
Jugurtha 4 Patrol
+ 7 more classes

ARMY 35,800 troops · 1,219 pts · 8 brigades

M113 300 APC
M60 90 MBT
Fiat-Otobreda 6614 120 APC
HMMWV 648 Light
M198 57 TowedArtillery
M101 48 TowedArtillery
+ 16 more models

Full Tunisia profile →

// ENEMY DOCTRINE

READ THE RULES