// THEATRE MAP
AIR
Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.
SEA
Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.
LAND
No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.
// FORCE BALANCE (share of points, Djibouti in green)
// DJIBOUTI — ORDER OF BATTLE
AIR 0 combat aircraft · 0 pts · 0 groups
| No combat aircraft on record. |
NAVY 5 hulls · 10 pts · 5 groups
| Metal Shark 28 Defiant | 1 | Patrol |
| Defender | 1 | Patrol |
| 44-foot motor lifeboat | 1 | Patrol |
| Swari | 1 | Patrol |
| Predator | 1 | Patrol |
ARMY 10,450 troops · 314 pts · 8 brigades estimated
| No vehicle inventory — ground strength estimated from personnel. |
// TUNISIA — ORDER OF BATTLE
AIR 13 combat aircraft · 59 pts · 8 groups
| F-5E Tiger II | 10 | 4th gen |
| F-5 Freedom Fighter | 3 | 3rd gen |
NAVY 35 hulls · 82 pts · 8 groups
| Hamilcar | 6 | Coastal |
| Joumhouria | 6 | Patrol |
| Istiklal | 5 | Patrol |
| La Galite | 3 | Coastal |
| Bizerte | 3 | Coastal |
| Jugurtha | 4 | Patrol |
| + 7 more classes | ||
ARMY 35,800 troops · 1,219 pts · 8 brigades
| M113 | 300 | APC |
| M60 | 90 | MBT |
| Fiat-Otobreda 6614 | 120 | APC |
| HMMWV | 648 | Light |
| M198 | 57 | TowedArtillery |
| M101 | 48 | TowedArtillery |
| + 16 more models | ||