THEATER COMMAND v2.0
🇩🇯 Djibouti YOUR COMMAND
VS
🇿🇦 South Africa AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Djibouti in green)

AIR POWER 0 vs 125 pts
NAVAL POWER 10 vs 139 pts
GROUND POWER 314 vs 3,459 pts

// DJIBOUTI — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 5 hulls · 10 pts · 5 groups

Metal Shark 28 Defiant 1 Patrol
Defender 1 Patrol
44-foot motor lifeboat 1 Patrol
Swari 1 Patrol
Predator 1 Patrol

ARMY 10,450 troops · 314 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Djibouti profile →

// SOUTH AFRICA — ORDER OF BATTLE

AIR 25 combat aircraft · 125 pts · 8 groups

JAS 39 Gripen 25 4th gen

NAVY 15 hulls · 139 pts · 8 groups

Heroine 3 Submarine
Valour 4 Frigate
Warrior 4 Patrol
T 3 Patrol
Namacurra 1 Patrol

ARMY 65,350 troops · 3,459 pts · 8 brigades

Ratel IFV 570 IFV
Olifant 200 MBT
Mamba 570 APC
Casspir 500 APC
G6 Rhino 43 SPArtillery
G5 Leopard 72 TowedArtillery
+ 6 more models

Full South Africa profile →

// ENEMY DOCTRINE

READ THE RULES