THEATER COMMAND v2.0
🇳🇿 New Zealand YOUR COMMAND
VS
🇵🇬 Papua New Guinea AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, New Zealand in green)

AIR POWER 0 vs 0 pts
NAVAL POWER 24 vs 0 pts
GROUND POWER 270 vs 108 pts

// NEW ZEALAND — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 3 hulls · 24 pts · 3 groups

Anzac 1 Frigate
Amphibious 1 Amphibious
Lake 1 Patrol

ARMY 9,000 troops · 270 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full New Zealand profile →

// PAPUA NEW GUINEA — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 0 hulls · 0 pts · 0 groups

No combat fleet on record.

ARMY 3,600 troops · 108 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Papua New Guinea profile →

// ENEMY DOCTRINE

READ THE RULES