THEATER COMMAND v2.0
🇩🇯 Djibouti YOUR COMMAND
VS
🇰🇪 Kenya AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Djibouti in green)

AIR POWER 0 vs 105 pts
NAVAL POWER 10 vs 29 pts
GROUND POWER 314 vs 922 pts

// DJIBOUTI — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 5 hulls · 10 pts · 5 groups

Metal Shark 28 Defiant 1 Patrol
Defender 1 Patrol
44-foot motor lifeboat 1 Patrol
Swari 1 Patrol
Predator 1 Patrol

ARMY 10,450 troops · 314 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Djibouti profile →

// KENYA — ORDER OF BATTLE

AIR 23 combat aircraft · 105 pts · 8 groups

F-5E Tiger II 18 4th gen
F-5 Freedom Fighter 5 3rd gen

NAVY 11 hulls · 29 pts · 8 groups

Nyayo 2 Coastal
Shupavu 2 Patrol
Madaraka 1 Coastal
Archangel 1 Coastal
Defender 1 Coastal
P101 1 Coastal
+ 3 more classes

ARMY 24,100 troops · 922 pts · 8 brigades

T-72 110 MBT
Vickers Mk.3 78 MBT
UR-416 52 APC
L118 40 TowedArtillery
Nora B-52 18 SPArtillery
WZ-551 35 APC
+ 12 more models

Full Kenya profile →

// ENEMY DOCTRINE

READ THE RULES