THEATER COMMAND v2.0
🇩🇯 Djibouti YOUR COMMAND
VS
🇱🇾 Libya AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Djibouti in green)

AIR POWER 0 vs 60 pts
NAVAL POWER 10 vs 35 pts
GROUND POWER 314 vs 960 pts

// DJIBOUTI — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 5 hulls · 10 pts · 5 groups

Metal Shark 28 Defiant 1 Patrol
Defender 1 Patrol
44-foot motor lifeboat 1 Patrol
Swari 1 Patrol
Predator 1 Patrol

ARMY 10,450 troops · 314 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Djibouti profile →

// LIBYA — ORDER OF BATTLE

AIR 20 combat aircraft · 60 pts · 8 groups

MiG-21 Fishbed 11 3rd gen
MiG-23 Flogger 4 3rd gen
Mirage F1 2 3rd gen
Su-24 Fencer 2 3rd gen
Su-17 Fitter 1 3rd gen

NAVY 4 hulls · 35 pts · 4 groups

Polnocny-C 2 Amphibious
Koni 1 Frigate
Shafak (ex-Combattante II) 1 Coastal

ARMY 32,000 troops · 960 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Libya profile →

// ENEMY DOCTRINE

READ THE RULES