THEATER COMMAND v2.0
🇹🇳 Tunisia YOUR COMMAND
VS
🇿🇦 South Africa AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Tunisia in green)

AIR POWER 59 vs 125 pts
NAVAL POWER 82 vs 139 pts
GROUND POWER 1,219 vs 3,459 pts

// TUNISIA — ORDER OF BATTLE

AIR 13 combat aircraft · 59 pts · 8 groups

F-5E Tiger II 10 4th gen
F-5 Freedom Fighter 3 3rd gen

NAVY 35 hulls · 82 pts · 8 groups

Hamilcar 6 Coastal
Joumhouria 6 Patrol
Istiklal 5 Patrol
La Galite 3 Coastal
Bizerte 3 Coastal
Jugurtha 4 Patrol
+ 7 more classes

ARMY 35,800 troops · 1,219 pts · 8 brigades

M113 300 APC
M60 90 MBT
Fiat-Otobreda 6614 120 APC
HMMWV 648 Light
M198 57 TowedArtillery
M101 48 TowedArtillery
+ 16 more models

Full Tunisia profile →

// SOUTH AFRICA — ORDER OF BATTLE

AIR 25 combat aircraft · 125 pts · 8 groups

JAS 39 Gripen 25 4th gen

NAVY 15 hulls · 139 pts · 8 groups

Heroine 3 Submarine
Valour 4 Frigate
Warrior 4 Patrol
T 3 Patrol
Namacurra 1 Patrol

ARMY 65,350 troops · 3,459 pts · 8 brigades

Ratel IFV 570 IFV
Olifant 200 MBT
Mamba 570 APC
Casspir 500 APC
G6 Rhino 43 SPArtillery
G5 Leopard 72 TowedArtillery
+ 6 more models

Full South Africa profile →

// ENEMY DOCTRINE

READ THE RULES