THEATER COMMAND v2.0
🇦🇺 Australia YOUR COMMAND
VS
🇯🇵 Japan AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Australia in green)

AIR POWER 888 vs 2,060 pts
NAVAL POWER 366 vs 1,697 pts
GROUND POWER 1,827 vs 6,953 pts

// AUSTRALIA — ORDER OF BATTLE

AIR 96 combat aircraft · 888 pts · 8 groups

F-35 Lightning II 72 5th gen
F/A-18 E/F Super Hornet 24 4.5th gen

NAVY 35 hulls · 366 pts · 8 groups

Collins 6 Submarine
Anzac 8 Frigate
Hobart 3 Destroyer
Canberra 2 Amphibious
Cape 7 Patrol
Armidale 6 Patrol
+ 2 more classes

ARMY 58,600 troops · 1,827 pts · 8 brigades

Bushmaster PMV 763 APC
M113 431 APC
M1A2 Abrams 46 MBT
Hawkei PMV 1098 Light
M777 48 TowedArtillery
ASLAV 257 Light
+ 2 more models

Full Australia profile →

// JAPAN — ORDER OF BATTLE

AIR 331 combat aircraft · 2,060 pts · 8 groups

F-15 Eagle 199 4th gen
Mitsubishi F-2 85 4.5th gen
F-35 Lightning II 47 5th gen

NAVY 86 hulls · 1,697 pts · 8 groups

Sōryū 12 Submarine
Murasame 9 Destroyer
Oyashio 6 Submarine
Taigei 5 Submarine
Izumo 2 Carrier
Asagiri 6 Destroyer
+ 11 more classes

ARMY 247,000 troops · 6,953 pts · 8 brigades

Komatsu LAV 1818 APC
Type 90 340 MBT
FH-70 480 TowedArtillery
Type 10 139 MBT
Type 96 Wheeled APC 381 APC
Type 73 APC 338 APC
+ 10 more models

Full Japan profile →

// ENEMY DOCTRINE

READ THE RULES