THEATER COMMAND v2.0
🇨🇩 Congo Democratic Republic YOUR COMMAND
VS
🇱🇾 Libya AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Congo Democratic Republic in green)

AIR POWER 30 vs 60 pts
NAVAL POWER 0 vs 35 pts
GROUND POWER 4,028 vs 960 pts

// CONGO DEMOCRATIC REPUBLIC — ORDER OF BATTLE

AIR 6 combat aircraft · 30 pts · 6 groups

Su-25 Frogfoot 6 4th gen

NAVY 0 hulls · 0 pts · 0 groups

No combat fleet on record.

ARMY 134,250 troops · 4,028 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Congo Democratic Republic profile →

// LIBYA — ORDER OF BATTLE

AIR 20 combat aircraft · 60 pts · 8 groups

MiG-21 Fishbed 11 3rd gen
MiG-23 Flogger 4 3rd gen
Mirage F1 2 3rd gen
Su-24 Fencer 2 3rd gen
Su-17 Fitter 1 3rd gen

NAVY 4 hulls · 35 pts · 4 groups

Polnocny-C 2 Amphibious
Koni 1 Frigate
Shafak (ex-Combattante II) 1 Coastal

ARMY 32,000 troops · 960 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Libya profile →

// ENEMY DOCTRINE

READ THE RULES