THEATER COMMAND v2.0
🇩🇯 Djibouti YOUR COMMAND
VS
🇸🇩 Sudan AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Djibouti in green)

AIR POWER 0 vs 349 pts
NAVAL POWER 10 vs 0 pts
GROUND POWER 314 vs 8,586 pts

// DJIBOUTI — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 5 hulls · 10 pts · 5 groups

Metal Shark 28 Defiant 1 Patrol
Defender 1 Patrol
44-foot motor lifeboat 1 Patrol
Swari 1 Patrol
Predator 1 Patrol

ARMY 10,450 troops · 314 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Djibouti profile →

// SUDAN — ORDER OF BATTLE

AIR 91 combat aircraft · 349 pts · 8 groups

JL-8 15 4th gen
Q-5 / A-5 Fantan 20 3rd gen
Su-25 Frogfoot 12 4th gen
MiG-29 Fulcrum 11 4th gen
J-7 Fishcan 12 3rd gen
MiG-19 Farmer 8 3rd gen
+ 3 more types

NAVY 0 hulls · 0 pts · 0 groups

No combat fleet on record.

ARMY 104,300 troops · 8,586 pts · 8 brigades

Digna MBT 400 MBT
Type-63 500 MLRS
T-72 230 MBT
BMP-1 200 IFV
M-30 400 TowedArtillery
Al-Bashir MBT 100 MBT
+ 38 more models

Full Sudan profile →

// ENEMY DOCTRINE

READ THE RULES