THEATER COMMAND v2.0
πŸ‡°πŸ‡Ώ Kazakhstan YOUR COMMAND
VS
πŸ‡ΊπŸ‡Ώ Uzbekistan AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by Γ—1.5.

SEA β€” CLOSED

No naval theatre: at least one belligerent is landlocked.

LAND

Shared border β€” armies clash at full strength every round.

// FORCE BALANCE (share of points, Kazakhstan in green)

AIR POWER 340 vs 380 pts
GROUND POWER 931 vs 4,257 pts

// KAZAKHSTAN β€” ORDER OF BATTLE

AIR 68 combat aircraft Β· 340 pts Β· 8 groups

Su-27 Flanker 40 4th gen
Su-25 Frogfoot 15 4th gen
MiG-29 Fulcrum 13 4th gen

ARMY 39,000 troops Β· 931 pts Β· 8 brigades

BMP-2 280 IFV
BMP-1 60 IFV
Arlan 200 Light
BPM-97 18 APC
BRM-1 60 Light
BRDM-2 40 Light
+ 3 more models

Full Kazakhstan profile β†’

// UZBEKISTAN β€” ORDER OF BATTLE

AIR 76 combat aircraft Β· 380 pts Β· 8 groups

MiG-29 Fulcrum 38 4th gen
Su-27 Flanker 25 4th gen
Su-25 Frogfoot 13 4th gen

ARMY 48,000 troops Β· 4,257 pts Β· 8 brigades

BMP-2 270 IFV
T-62 170 MBT
BMP-1 180 IFV
T-64 100 MBT
T-72 100 MBT
T-80 100 MBT
+ 24 more models

Full Uzbekistan profile β†’

// ENEMY DOCTRINE

READ THE RULES