THEATER COMMAND v2.0
🇨🇦 Canada YOUR COMMAND
VS
🇳🇿 New Zealand AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Canada in green)

AIR POWER 460 vs 0 pts
NAVAL POWER 276 vs 24 pts
GROUND POWER 2,291 vs 270 pts

// CANADA — ORDER OF BATTLE

AIR 92 combat aircraft · 460 pts · 8 groups

F/A-18 Hornet 92 4th gen

NAVY 32 hulls · 276 pts · 8 groups

Halifax 12 Frigate
Victoria 4 Submarine
Orca 8 Patrol
Harry DeWolf 4 Patrol
Kingston 4 Patrol

ARMY 67,400 troops · 2,291 pts · 8 brigades

LAV 6.0 616 IFV
Leopard 2 74 MBT
Bison 155 APC
M113 135 APC
C3 Close Support Gun 93 TowedArtillery
TAPV 500 Light
+ 3 more models

Full Canada profile →

// NEW ZEALAND — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 3 hulls · 24 pts · 3 groups

Anzac 1 Frigate
Amphibious 1 Amphibious
Lake 1 Patrol

ARMY 9,000 troops · 270 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full New Zealand profile →

// ENEMY DOCTRINE

READ THE RULES