THEATER COMMAND v2.0
🇨🇳 China YOUR COMMAND
VS
🇲🇻 Maldives AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, China in green)

AIR POWER 12,778 vs 0 pts
NAVAL POWER 4,768 vs 0 pts
GROUND POWER 60,295 vs 0 pts

// CHINA — ORDER OF BATTLE

AIR 2,277 combat aircraft · 12,778 pts · 8 groups

J-20 Mighty Dragon 300 5th gen
J-10 Vigorous Dragon 271 4.5th gen
J-11 Responsive Dragon 365 4th gen
H-6 234 heavy bomber
J-7 Fishcan 417 3rd gen
JL-8 181 4th gen
+ 7 more types

NAVY 323 hulls · 4,768 pts · 8 groups

Luyang III 35 Destroyer
Jiangkai II 47 Frigate
Yuan 18 Submarine
Song 13 Submarine
Jiangdao 50 Corvette
Improved Kilo 10 Submarine
+ 33 more classes

ARMY 2,035,000 troops · 60,295 pts · 8 brigades

Type 96 2500 MBT
ZBL-08 3250 IFV
Type 99 1370 MBT
ZBD-04A 2000 IFV
PH-63 1330 MLRS
ZSD-89 1750 APC
+ 34 more models

Full China profile →

// MALDIVES — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 0 hulls · 0 pts · 0 groups

No combat fleet on record.

ARMY 0 troops · 0 pts · 0 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Maldives profile →

// ENEMY DOCTRINE

READ THE RULES