THEATER COMMAND v2.0
🇱🇾 Libya YOUR COMMAND
VS
🇿🇦 South Africa AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Libya in green)

AIR POWER 60 vs 125 pts
NAVAL POWER 35 vs 139 pts
GROUND POWER 960 vs 3,459 pts

// LIBYA — ORDER OF BATTLE

AIR 20 combat aircraft · 60 pts · 8 groups

MiG-21 Fishbed 11 3rd gen
MiG-23 Flogger 4 3rd gen
Mirage F1 2 3rd gen
Su-24 Fencer 2 3rd gen
Su-17 Fitter 1 3rd gen

NAVY 4 hulls · 35 pts · 4 groups

Polnocny-C 2 Amphibious
Koni 1 Frigate
Shafak (ex-Combattante II) 1 Coastal

ARMY 32,000 troops · 960 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Libya profile →

// SOUTH AFRICA — ORDER OF BATTLE

AIR 25 combat aircraft · 125 pts · 8 groups

JAS 39 Gripen 25 4th gen

NAVY 15 hulls · 139 pts · 8 groups

Heroine 3 Submarine
Valour 4 Frigate
Warrior 4 Patrol
T 3 Patrol
Namacurra 1 Patrol

ARMY 65,350 troops · 3,459 pts · 8 brigades

Ratel IFV 570 IFV
Olifant 200 MBT
Mamba 570 APC
Casspir 500 APC
G6 Rhino 43 SPArtillery
G5 Leopard 72 TowedArtillery
+ 6 more models

Full South Africa profile →

// ENEMY DOCTRINE

READ THE RULES