THEATER COMMAND v2.0
🇲🇦 Morocco YOUR COMMAND
VS
🇲🇷 Mauritania AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Morocco in green)

AIR POWER 402 vs 0 pts
NAVAL POWER 188 vs 0 pts
GROUND POWER 8,319 vs 476 pts

// MOROCCO — ORDER OF BATTLE

AIR 92 combat aircraft · 402 pts · 8 groups

F-16 Fighting Falcon 23 4th gen
Alpha Jet 22 4th gen
F-5E Tiger II 18 4th gen
Mirage F1 25 3rd gen
F-5 Freedom Fighter 4 3rd gen

NAVY 50 hulls · 188 pts · 8 groups

Sigma 3 Frigate
BATRAL 3 Amphibious
Floréal 2 Frigate
P-32 10 Patrol
FREMM 1 Frigate
Cormoran 6 Patrol
+ 14 more classes

ARMY 195,800 troops · 8,319 pts · 8 brigades

M60 Patton 535 MBT
M113 1172 APC
M1 Abrams 222 MBT
M109 300 SPArtillery
M1117 ASV 597 APC
T-72 148 MBT
+ 22 more models

Full Morocco profile →

// MAURITANIA — ORDER OF BATTLE

AIR 0 combat aircraft · 0 pts · 0 groups

No combat aircraft on record.

NAVY 0 hulls · 0 pts · 0 groups

No combat fleet on record.

ARMY 15,850 troops · 476 pts · 8 brigades estimated

No vehicle inventory — ground strength estimated from personnel.

Full Mauritania profile →

// ENEMY DOCTRINE

READ THE RULES