THEATER COMMAND v2.0
🇯🇵 Japan YOUR COMMAND
VS
🇹🇷 Turkey AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Japan in green)

AIR POWER 2,060 vs 1,373 pts
NAVAL POWER 1,697 vs 735 pts
GROUND POWER 6,953 vs 20,033 pts

// JAPAN — ORDER OF BATTLE

AIR 331 combat aircraft · 2,060 pts · 8 groups

F-15 Eagle 199 4th gen
Mitsubishi F-2 85 4.5th gen
F-35 Lightning II 47 5th gen

NAVY 86 hulls · 1,697 pts · 8 groups

Sōryū 12 Submarine
Murasame 9 Destroyer
Oyashio 6 Submarine
Taigei 5 Submarine
Izumo 2 Carrier
Asagiri 6 Destroyer
+ 11 more classes

ARMY 247,000 troops · 6,953 pts · 8 brigades

Komatsu LAV 1818 APC
Type 90 340 MBT
FH-70 480 TowedArtillery
Type 10 139 MBT
Type 96 Wheeled APC 381 APC
Type 73 APC 338 APC
+ 10 more models

Full Japan profile →

// TURKEY — ORDER OF BATTLE

AIR 299 combat aircraft · 1,373 pts · 8 groups

F-16 Fighting Falcon 238 4th gen
F-4 Phantom II 48 3rd gen
F-5 Freedom Fighter 13 3rd gen

NAVY 87 hulls · 735 pts · 8 groups

Atılay 4 Submarine
Preveze 4 Submarine
Gür 4 Submarine
Gabya 8 Frigate
Yavuz 4 Frigate
Barbaros 4 Frigate
+ 16 more classes

ARMY 355,200 troops · 20,033 pts · 8 brigades

M113 2813 APC
M60 Patton 815 MBT
M48 Patton 750 MBT
BMC Kirpi 2010 APC
ACV-15 1433 APC
ACV-15 645 IFV
+ 20 more models

Full Turkey profile →

// ENEMY DOCTRINE

READ THE RULES