THEATER COMMAND v2.0
🇯🇵 Japan YOUR COMMAND
VS
🇹🇼 Taiwan AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Japan in green)

AIR POWER 2,060 vs 1,595 pts
NAVAL POWER 1,697 vs 574 pts
GROUND POWER 6,953 vs 9,314 pts

// JAPAN — ORDER OF BATTLE

AIR 331 combat aircraft · 2,060 pts · 8 groups

F-15 Eagle 199 4th gen
Mitsubishi F-2 85 4.5th gen
F-35 Lightning II 47 5th gen

NAVY 86 hulls · 1,697 pts · 8 groups

Sōryū 12 Submarine
Murasame 9 Destroyer
Oyashio 6 Submarine
Taigei 5 Submarine
Izumo 2 Carrier
Asagiri 6 Destroyer
+ 11 more classes

ARMY 247,000 troops · 6,953 pts · 8 brigades

Komatsu LAV 1818 APC
Type 90 340 MBT
FH-70 480 TowedArtillery
Type 10 139 MBT
Type 96 Wheeled APC 381 APC
Type 73 APC 338 APC
+ 10 more models

Full Japan profile →

// TAIWAN — ORDER OF BATTLE

AIR 319 combat aircraft · 1,595 pts · 8 groups

F-16 Fighting Falcon 138 4th gen
F-CK-1 Ching-Kuo 129 4th gen
Mirage 2000 52 4th gen

NAVY 52 hulls · 574 pts · 8 groups

Cheng Kung 10 Frigate
Kee Lung 4 Destroyer
Kang Ding 6 Frigate
Chi Yang 5 Frigate
Hai Shih 2 Submarine
Hai Lung 2 Submarine
+ 7 more classes

ARMY 169,000 troops · 9,314 pts · 8 brigades

M60A3 TTS 460 MBT
CM-11 Brave Tiger 450 MBT
CM-21 1000 APC
CM-32 Clouded Leopard 378 IFV
M101A1 650 TowedArtillery
M113 650 APC
+ 14 more models

Full Taiwan profile →

// ENEMY DOCTRINE

READ THE RULES