THEATER COMMAND v2.0
🇲🇦 Morocco YOUR COMMAND
VS
🇹🇳 Tunisia AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Morocco in green)

AIR POWER 402 vs 59 pts
NAVAL POWER 190 vs 82 pts
GROUND POWER 8,319 vs 1,219 pts

// MOROCCO — ORDER OF BATTLE

AIR 92 combat aircraft · 402 pts · 8 groups

F-16 Fighting Falcon 23 4th gen
Alpha Jet 22 4th gen
F-5E Tiger II 18 4th gen
Mirage F1 25 3rd gen
F-5 Freedom Fighter 4 3rd gen

NAVY 51 hulls · 190 pts · 8 groups

Sigma 3 Frigate
BATRAL 3 Amphibious
Floréal 2 Frigate
P-32 10 Patrol
FREMM 1 Frigate
Cormoran 6 Patrol
+ 15 more classes

ARMY 195,800 troops · 8,319 pts · 8 brigades

M60 Patton 535 MBT
M113 1172 APC
M1 Abrams 222 MBT
M109 300 SPArtillery
M1117 ASV 597 APC
T-72 148 MBT
+ 22 more models

Full Morocco profile →

// TUNISIA — ORDER OF BATTLE

AIR 13 combat aircraft · 59 pts · 8 groups

F-5E Tiger II 10 4th gen
F-5 Freedom Fighter 3 3rd gen

NAVY 35 hulls · 82 pts · 8 groups

Hamilcar 6 Coastal
Joumhouria 6 Patrol
Istiklal 5 Patrol
La Galite 3 Coastal
Bizerte 3 Coastal
Jugurtha 4 Patrol
+ 7 more classes

ARMY 35,800 troops · 1,219 pts · 8 brigades

M113 300 APC
M60 90 MBT
Fiat-Otobreda 6614 120 APC
HMMWV 648 Light
M198 57 TowedArtillery
M101 48 TowedArtillery
+ 16 more models

Full Tunisia profile →

// ENEMY DOCTRINE

READ THE RULES