THEATER COMMAND v2.0
🇲🇦 Morocco YOUR COMMAND
VS
🇿🇦 South Africa AI OPPONENT

// THEATRE MAP

AIR

Always contested. Winning it multiplies your forces in SEA and LAND by ×1.5.

SEA

Fleets and maritime strike aircraft. Controls access to the LAND theatre. Submarines make even a winning enemy bleed.

LAND

No land border. Only the round's SEA winner can land troops — and amphibious forces fight at ×0.5.

// FORCE BALANCE (share of points, Morocco in green)

AIR POWER 402 vs 125 pts
NAVAL POWER 190 vs 139 pts
GROUND POWER 8,319 vs 3,459 pts

// MOROCCO — ORDER OF BATTLE

AIR 92 combat aircraft · 402 pts · 8 groups

F-16 Fighting Falcon 23 4th gen
Alpha Jet 22 4th gen
F-5E Tiger II 18 4th gen
Mirage F1 25 3rd gen
F-5 Freedom Fighter 4 3rd gen

NAVY 51 hulls · 190 pts · 8 groups

Sigma 3 Frigate
BATRAL 3 Amphibious
Floréal 2 Frigate
P-32 10 Patrol
FREMM 1 Frigate
Cormoran 6 Patrol
+ 15 more classes

ARMY 195,800 troops · 8,319 pts · 8 brigades

M60 Patton 535 MBT
M113 1172 APC
M1 Abrams 222 MBT
M109 300 SPArtillery
M1117 ASV 597 APC
T-72 148 MBT
+ 22 more models

Full Morocco profile →

// SOUTH AFRICA — ORDER OF BATTLE

AIR 25 combat aircraft · 125 pts · 8 groups

JAS 39 Gripen 25 4th gen

NAVY 15 hulls · 139 pts · 8 groups

Heroine 3 Submarine
Valour 4 Frigate
Warrior 4 Patrol
T 3 Patrol
Namacurra 1 Patrol

ARMY 65,350 troops · 3,459 pts · 8 brigades

Ratel IFV 570 IFV
Olifant 200 MBT
Mamba 570 APC
Casspir 500 APC
G6 Rhino 43 SPArtillery
G5 Leopard 72 TowedArtillery
+ 6 more models

Full South Africa profile →

// ENEMY DOCTRINE

READ THE RULES